Files
Tileset-Generator/node_modules/@jridgewell/remapping/src/build-source-map-tree.ts
T
ben 31d0464a60 feat: V1 prototype — Vite/React/TS tileset generator
- Scaffold: package.json, tsconfig.json, vite.config.ts, index.html
- src/lib/imageProcessor.ts: full pipeline (normalize, offset, seam repair, export, validation)
- src/components/UploadPanel.tsx: drag-and-drop, file picker, clipboard paste
- src/components/SettingsPanel.tsx: all controls per spec
- src/components/PreviewPanel.tsx: Original / Tileable / Repeated tabs
- src/components/ErrorBanner.tsx: dismissible error/warning banners
- src/App.tsx: root component wiring everything together
- src/index.css: dark premium glassmorphism theme w/ Inter font
2026-05-15 01:18:26 -07:00

90 lines
3.3 KiB
TypeScript

import { TraceMap } from '@jridgewell/trace-mapping';
import { OriginalSource, MapSource } from './source-map-tree';
import type { Sources, MapSource as MapSourceType } from './source-map-tree';
import type { SourceMapInput, SourceMapLoader, LoaderContext } from './types';
function asArray<T>(value: T | T[]): T[] {
if (Array.isArray(value)) return value;
return [value];
}
/**
* Recursively builds a tree structure out of sourcemap files, with each node
* being either an `OriginalSource` "leaf" or a `SourceMapTree` composed of
* `OriginalSource`s and `SourceMapTree`s.
*
* Every sourcemap is composed of a collection of source files and mappings
* into locations of those source files. When we generate a `SourceMapTree` for
* the sourcemap, we attempt to load each source file's own sourcemap. If it
* does not have an associated sourcemap, it is considered an original,
* unmodified source file.
*/
export default function buildSourceMapTree(
input: SourceMapInput | SourceMapInput[],
loader: SourceMapLoader,
): MapSourceType {
const maps = asArray(input).map((m) => new TraceMap(m, ''));
const map = maps.pop()!;
for (let i = 0; i < maps.length; i++) {
if (maps[i].sources.length > 1) {
throw new Error(
`Transformation map ${i} must have exactly one source file.\n` +
'Did you specify these with the most recent transformation maps first?',
);
}
}
let tree = build(map, loader, '', 0);
for (let i = maps.length - 1; i >= 0; i--) {
tree = MapSource(maps[i], [tree]);
}
return tree;
}
function build(
map: TraceMap,
loader: SourceMapLoader,
importer: string,
importerDepth: number,
): MapSourceType {
const { resolvedSources, sourcesContent, ignoreList } = map;
const depth = importerDepth + 1;
const children = resolvedSources.map((sourceFile: string | null, i: number): Sources => {
// The loading context gives the loader more information about why this file is being loaded
// (eg, from which importer). It also allows the loader to override the location of the loaded
// sourcemap/original source, or to override the content in the sourcesContent field if it's
// an unmodified source file.
const ctx: LoaderContext = {
importer,
depth,
source: sourceFile || '',
content: undefined,
ignore: undefined,
};
// Use the provided loader callback to retrieve the file's sourcemap.
// TODO: We should eventually support async loading of sourcemap files.
const sourceMap = loader(ctx.source, ctx);
const { source, content, ignore } = ctx;
// If there is a sourcemap, then we need to recurse into it to load its source files.
if (sourceMap) return build(new TraceMap(sourceMap, source), loader, source, depth);
// Else, it's an unmodified source file.
// The contents of this unmodified source file can be overridden via the loader context,
// allowing it to be explicitly null or a string. If it remains undefined, we fall back to
// the importing sourcemap's `sourcesContent` field.
const sourceContent =
content !== undefined ? content : sourcesContent ? sourcesContent[i] : null;
const ignored = ignore !== undefined ? ignore : ignoreList ? ignoreList.includes(i) : false;
return OriginalSource(source, sourceContent, ignored);
});
return MapSource(map, children);
}